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Course
Description
Core
Courses
DES 601
Seminar for Graduate Study 3(2-2-9)
This course provides an overview
and introduction to the field of Human-centered design. It introduces
students to a number of studies such as physical, cognitive and
social & cultural areas. The course increases awareness of
the area of research investigation, professional development,
and students' interests. The structure of the course will relate
to thesis proposal and directions to the research nature.

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DES 602
Research Methodology 3(2-2-9)
Students are required to deliver
presentations on the topics directly related to their studies
and content of thesis or projects. The class provides peer-supported
critique, feedback and discussion about ongoing work in all of
the research units. The class will demonstrate how to create
methodology and strategy, develop research problems, implement
an instrument, and analyze data. It includes the interpretation
of research results and their implications. |
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DES 603
Design Theory, Method and Tools 3(3-0-9)
This course is a study of design
theories, methods, and tool derived from many fields concentrating
on problem definition, description, creativity process, and analysis.
Varied kinds of theories from different disciplines such as design,
business, architecture, information, and computer science will
be the subjects for this study. Students should be able to identify
the kinds of knowledge needed in design including demonstration
of methods and tools for collecting, storing, and retrieving
design data.

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DES 691
Project Study 6(0-12-24)
Application of knowledge and
skills in Human-Centered Design to solve problems or create a
design innovation in the field of design and related areas. Registration
subject must be approved by
a program committee. |
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DES 692
Thesis 12(0-24-48)
Students are required to conduct
research in topics of current interest in Human-centered design
e.g. Physical, Cognitive, Social and Cultural Human Factor. The
research should be under supervised by members of the teaching
staff and the research proposal must be approved by a program
committee.
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Elective
Courses

Physical Human Factors
DES 621
Physiology and Ergonomics 3(3-0-9)
The study of physiology and ergonomics
is about the relationship between human and product in terms
of work-related musculoskeletal disorder control such as low
back pain and upper extremity repetitive trauma. This course
emphasizes the development of practical job and accidental analysis
skills needed to identify and evaluate ergonomic stress. Lectures
and demonstrations of contemporary job analysis methods would
be applied with case studies of manufacturing, universal design
and sport technology.
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DES 622
Anthropometric Design 3(3-0-9)
The course is the study of dimensional
measurement and other physical characteristics of the body relevant
to the design of the objects. The class includes the anthropometric
data, tool, and method of analysis to design work spaces, work
surfaces and control display including effects of environmental
stress upon work performance, safety, and health.
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DES 623
Biomechanics in Design 3(3-0-9)
This course provides students
the study of mechanics as it applies to biological systems with
the products. Students will learn how to create human models
and use biophysics in principle and with the tool that affects
design. The topics in this class will be mechanical properties
of bone, muscle, and soft tissue. Static and dynamic analysis
of human movement tasks will be included such as locomotion and
maneuver.
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Cognitive Human Factors
ARC 604
Psychology and Perception 3(3-0-9)
This course presents the product
of psychological and biological process that enhances the understanding
of perceptions. It explores the degree to which perceptions of
other individuals are consistent, veridical and functional. Students
will concentrate on major routes of information in an attempt
to understand the physical and biological basis of social-perceptual
competence.
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DES 631
Usability Testing 3(3-0-9)
The usability testing is a method
of product evaluation to ensure that product is easy to use,
effective to use, and easy to learn. Many methods and techniques
will be used for the study such as cognitive walk through and
verbal protocol analysis. The evaluation of interface will resolve
the interface problem and improve product functionality. The
study includes a number of testing tool such as usability testing
lab and software for behavior analysis.

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DES 632
Interface and Interaction Design 3(3-0-9)
In this course, students will
explore issues that pertain to interface and interaction design.
The interface is used to communicate how products are used and
create an experience of the people who will use it. Methodologies
for obtaining and interpreting user behavior will applied to
the design of user interface such as task analysis, observation
techniques and unobtrusive measures applying to specifying user
interface functionality.

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DES 633
Cognition and Information Processing 3(3-0-9)
The class is an exploration of
the concepts of mental models for both users' and designers'.
The study includes the concepts of information theories, information
processing and knowledge representation. The process of human
judgment is included in the topic of study such as the decision
making techniques, plans and actions.
 
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Social and Cultural
Human Factors
DES 641
Contextual Design and User Studies 3(3-0-9)
Understanding the users is a
key for product development to delivery the right products to
the right users. The class shows how to gather information from
the users with varieties of methods such as ethnographic observation.
By emphasizing the linkage between researchers and product developers,
students are able to turn the information from research into
the design without overlooking its context.

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DES 642
Cultural Knowledge 3(3-0-9)
Cultural Knowledge for artifacts
comes from the cumulative experiences of using products through
problem solving and creativity. This class will focus on the
search of knowledge, knowledge use, and case study of both past
and present in order to transform knowledge into design innovation.
Topics in the class will include various kinds of knowledge such
as user knowledge, folk wisdom, and worker knowledge.
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DES 643 Social
Interaction Design 3(3-0-9)
This course was designed for
the study of social interaction in the community, social gathering,
and teamwork. By analyzing the social structure and diversity
of people, students will be able to design product or environment
that support a number of activities such as working, studying
and playing. The topics include the study of globalization, and
social group based on geographical area such as on-line community.

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Design Planning and
Managment
DES 651
Strategic Design Planning 3(3-0-9)
This course focuses on learning
and understanding of how to use, to plan, to implement and to
promote design as a business strategy. The students should be
able to understand the key influences on the development of an
organizational strategy, analyze those influences, propose appropriate
strategic behaviors for an organization and demonstrate an understanding
of how strategic change can occur within an organization. |
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DES 652
Knowledge Management for Design 3(3-0-9)
The topic in the class opens
up the horizons to show the complex user and social dimensions
of generating, transmitting and maintaining useful knowledge
in organization. It includes the topics related to epistemological
perspective, tacit and coded knowledge. The framework and case
studies will demonstrate how to transfer knowledge to an innovative
product. |
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DES 653
Design Enterprise Management 3(2-2-9)
This course focuses on learning
and understanding of how to organize, manage and set up creative
businesses/enterprises related to design. The goals of this class
are to understand significant, conceptualize, plan and organize
design businesses effectively. The study subjects include general
knowledge about business management, such as financial management,
law, marketing, information technology management, and human
resource management. |
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DPL 623
Managing Design 3(2-2-9)
The aim of this class is to understand
key aspects in managing design within corporate context effectively
and systematically.The class focuses on managing design team,
process and project both in-house team and collaborative team
across organizations.It helps students to learn how to initiate,
operate and evaluate by mainly focusing on professional experience.

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General
Elective Course
DES 661
Product Architecture and Mass Customization 3(2-2-9)
Advance manufacturing extends
the capability of design for variety according to the variety
of users. A concept of modularity generates families and platform.
The class will explore the concept of architecture that covers
from the physical to intangible product such as information architecture.
The study also covers the method of building product architecture
and mass customization. |
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ARC 615
Computer Programming for Design Tools 3(0-6-9)
Fundamental software development
and computational methods of engineering and scientific applications.
Emphasis on development of rigorous thinking and analytical skills
while learning elementary language. Topic includes basic programming
for design and development. Weekly programming problems cover
programming concepts, graphical user interfaces, numerical methods,
and database. |
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DES 662
System Thinking 3(3-0-9)
The topic begins from the general
system theory and demonstrates how to simplify the complex system.
The system thinking focuses on the interaction between system
or the structural linkage between internal factors and external
factors. The tool of system thinking will be provided to model
and simulate a product, user and teamwork system. |
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DES 667
Technical Writing for Thesis and Publication 3(2-2-9)
Technical writing is provided
for students who select a thesis option or want to publish their
works in the form of conference and journal article. The focus
of this class is on how to write proposal, abstracts, literature
review, writing format and style, citation and annotation. |
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DES 668
Entertainment Media and Game Design 3(3-0-9)
Entertainment Media balances
theory with practice in order to develop the key aspects and
skill-sets required in the production of interactive content
for the digital Entertainment industries. The study includes
2D and 3D animation, video compositing, interactive programming,
and digital audio design. |
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